Hey hi hello! 👋 I’m Blamyris Cardona, but you can call me Worldbuilder. I’m an artist and storyteller that’s super passionate about bringing my ideas to canvas! Armed with a degree in Game Art, I specialize in crafting captivating characters and mind-bending concepts – and, with all my inspiration from games, TTRPGs, anime, and manga, I want to create awe-inspiring worlds to transport viewers to places beyond their imagination.
Age32
ResidenceUSA
Address1050 S Plymouth Ave, Rochester NY
Emailblamyris@blamyriscardona.com
Phone(585) 210-8075
What I Can Do
Concept Art
With a specialty in creating unique and compelling characters, and 15 years of experience doing so, I'm always looking for new inspiration for something new! Let's work together to help bring a concept to life.
Digital Art
I enjoy creating stunning illustrations and show off a character's personality. My tool of choice is Clip Studio Paint, which I've been using for many years now!
3D Sculpting & Modeling
With plenty of experience in software such as Blender, Maya, and Zbrush, creating models of a character comes naturally. While I focus more on stylised art styles, creating more realistic styles is also possible!
UV Unwrapping & Texture Painting
Once a model is made and looks how I want it, I spend plenty of time making sure that the UV unwrapping and topology is just right to get a texture applied – whether via Substance Painter or by hand painting it in Clip Studio Paint!
Rigging & Animation
It's not just enough to be able to make the model and paint in all of its materials – its skeleton and animations are just as important! Thankfully, I have plenty of experience with getting a model to an animation ready state, including getting it rigged with a skeleton and painting weights.
Fun Facts & Neat Tidbits
Created Settings
11
Characters Made
273
Average Hours Spent on A Setting
4383
Resume
Industry Experience
May 2020
Full Sail University
Lead Character Artist (Robo-Boy, Team Dragon)
Worked with other game artists and game designers to create a side-scrolling 2D platformer.
Drew concept art of the playable character.
Modelled, UV mapped and exported assets using Autodesk Maya for the playable character.
Sculpted high-resolution details for baking using Zbrush.
Created level backgrounds for use in the Unity game engine.
Created unique materials with Substance Designer for use with assets.
Textured playable character and level assets in Substance Painter.
Education
2018 - 2020
Full Sail University
Bachelor of Science, Game Art
Awarded Course Director’s Award in Game Production.