Blamyris Cardona

About Me

Hey hi hello! 👋  I’m Blamyris Cardona, but you can call me Worldbuilder. I’m an artist and storyteller that’s super passionate about bringing my ideas to canvas! Armed with a degree in Game Art, I specialize in crafting captivating characters and mind-bending concepts – and, with all my inspiration from games, TTRPGs, anime, and manga, I want to create awe-inspiring worlds to transport viewers to places beyond their imagination. 

  • Age32
  • ResidenceUSA
  • Address1050 S Plymouth Ave, Rochester NY
  • Emailblamyris@blamyriscardona.com
  • Phone(585) 210-8075

What I Can Do

Concept Art

With a specialty in creating unique and compelling characters, and 15 years of experience doing so, I'm always looking for new inspiration for something new! Let's work together to help bring a concept to life.

Digital Art

I enjoy creating stunning illustrations and show off a character's personality. My tool of choice is Clip Studio Paint, which I've been using for many years now!

3D Sculpting & Modeling

With plenty of experience in software such as Blender, Maya, and Zbrush, creating models of a character comes naturally. While I focus more on stylised art styles, creating more realistic styles is also possible!

UV Unwrapping & Texture Painting

Once a model is made and looks how I want it, I spend plenty of time making sure that the UV unwrapping and topology is just right to get a texture applied – whether via Substance Painter or by hand painting it in Clip Studio Paint!

Rigging & Animation

It's not just enough to be able to make the model and paint in all of its materials – its skeleton and animations are just as important! Thankfully, I have plenty of experience with getting a model to an animation ready state, including getting it rigged with a skeleton and painting weights.

Fun Facts & Neat Tidbits

Created Settings

11

Characters Made

273

Average Hours Spent on A Setting

4383

Resume

Industry Experience

May 2020
Full Sail University

Lead Character Artist (Robo-Boy, Team Dragon)

  • Worked with other game artists and game designers to create a side-scrolling 2D platformer.
  • Drew concept art of the playable character.
  • Modelled, UV mapped and exported assets using Autodesk Maya for the playable character.
  • Sculpted high-resolution details for baking using Zbrush.
  • Created level backgrounds for use in the Unity game engine.
  • Created unique materials with Substance Designer for use with assets.
  • Textured playable character and level assets in Substance Painter.

Education

2018 - 2020
Full Sail University

Bachelor of Science, Game Art

  • Awarded Course Director’s Award in Game Production.

Software Familiarity

Blender 3.5

100%

Clip Studio Paint

100%

Unity

95%

Autodesk Maya

95%

Quixel Mixer

95%

Adobe Photoshop

90%

Substance Designer

85%

Substance Painter

85%

Unreal Engine

75%

ZBrush

75%

Skills

  • Character Modelling
  • UV Unwrapping
  • Character Rigging
  • Texture Design
  • Texture Painting
  • Composition
  • Concept Art Creation
  • Game-Ready Asset Creation
  • Level Creation

Portfolio

Untitled Character Concept Collection

Untitled Character Concept Collection

2D Works, Full Sail Studies
The Wizard’s Soul-Burning Lantern

The Wizard’s Soul-Burning Lantern

3D Works, Full Sail Studies

Contact

Rochester, NY

(585) 210-8075

blamyris@ blamyriscardona.com

Freelance Unavailable

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